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@  AzzaEddy1996 : (29 November 2015 - 10:42 AM) Hey is Australia Life up yet?
@  Ted Alex : (25 November 2015 - 07:15 PM) is australia life still up?
@  KingOfTeco : (22 November 2015 - 08:36 AM) Okies TY. Until Then I Sha'll go back into hibernation.
@  sketchie : (21 November 2015 - 07:18 PM) I brought it up at the last admin meeting Taco... Not sure yet, hopefully, Rofl can give you more of a definitive answer.
@  Real Rajon : (21 November 2015 - 03:00 PM) RIP GMOD confriberged
@  KingOfTeco : (21 November 2015 - 02:39 PM) Is Gmod still on life support or was it unofficially announced dead? Still no confirmation after 5 months
@  Roflburger : (15 November 2015 - 02:39 PM) Servers australia are suffering some packet loss, Server stability is unknown. Teamspeak may drop, we will see what happens and i'll provide any updates i can.
@  BlueFox513 : (07 November 2015 - 03:14 PM) yo-ho-ho and a bottle of rum
@  king mosses : (30 October 2015 - 03:17 PM) Hey seshtag what's up?
@  Seshtag : (30 October 2015 - 02:58 PM) any admins on?
@  sketchie : (22 October 2015 - 05:01 PM) It is back up now should be good to go :)
@  sketchie : (22 October 2015 - 04:44 PM) We are waiting for the sever to restart, cause it will just auto restart in 15 minutes anyway. Hopefully it is all good after that :)
@  young-eccles : (22 October 2015 - 03:44 PM) No AI spawning at missions today on Arma 2 Wasteland :( started happening mid morning.
@  Baxxxyy : (17 October 2015 - 01:39 PM) You have hairy cheese in your cupboard.
@  Real Rajon : (15 October 2015 - 03:52 PM) no one cares about gmod
@  KingOfTeco : (15 October 2015 - 03:49 PM) Not really, just until Rofl admits it isn't coming back.
@  BlueFox513 : (15 October 2015 - 02:14 PM) yeah he wont stop annoying everyone to get Gmod back up all together
@  KingOfTeco : (13 October 2015 - 03:48 PM) Baxxxyy for wisest person in the community for eternity!
@  Baxxxyy : (12 October 2015 - 09:18 PM) PLS FIX GMOD DEATHRUN, PLSSSSSSSS
@  Baxxxyy : (12 October 2015 - 09:18 PM) ROFLLLL

Toggle %s Top Posters

Username Posts
Matt: King of Derp 453
TwoodZ 433
Roflburger 396
CfsFireFighter 374
KingOfTeco 369

Toggle %s ts3.steaknbeer.com

Toggle %s Arma 3 Server.

Posted By:  Roflburger @ 30 August 2015 - 06:42 PM



As you all know i was calling Devs to start getting ready for a move to Arma 3 in the near future. At the moment in time we are still deciding what we would like to host and what the community would most like to see. Before anybody says anything, we will not be hosting anything to do with Altis life because we are still pursuing Life stuff in a different direction.

At the current time we will testing out Invade and Annex.
If you haven't heard of it, there is quite a few videos sitting around the place.
It resembles Insurgency with some added features.
At the current time we will be running the Latest Version to see how much Interest it generates.


We will be trialing this for 2 weeks to see how it goes. 
The Server is only limited to 50 Slots at the moment because we running Arma 2 Wasteland still and it's quite taxing, where this server seems to be running at a smooth 45-50 frames which is a huge boost from Wasteland's 10.
if the time comes we will probably switch it over to the SSD to get even more potential out of it.
Finally when the move happens we will upgrade the slots to an 80-100 player server depending on whats going on.

To The Devs who expressed their intrest at developing for Steak 'n Beer you will be all put into a conversation soon to see if you would like to continue with this.

Finally, Have fun guys.

Comments: 0 :: View Comments

Toggle %s Role Call: Developers Needed.

Posted By:  Roflburger @ 08 August 2015 - 12:58 AM



Hey guys, Just looking for some more developers to assist us with an Arma 3 move upcoming later on this year, anyone with experiencing with scripting would be awesome.. anyone with Arma 2 or 3 would be SUPER awesome.
Contact me on Teamspeak, if you are a developer who wishes to join in or possibly know someone who does?
Appreciate it guys.

Regards Founders


Comments: 3 :: View Comments

Toggle %s Extreme Packet loss on Wasteland

Posted By:  Roflburger @ 13 April 2015 - 02:25 AM

Well... 2015 has been an eventful year thus far.

As some of you may know ( i'm sure everyone does by this point) Wasteland has been extremely laggy for the past week or so also with diligence of quite a bit of crashes and so forth. Now i'm finally making a comment, because i've got all the facts i need to make a confident enough announcement anyway.



Now some of you may be wondering why i'm saying stuff about Servers Australia... since we have moved to Godedicated recently, well basically Godedicated use SAU (Servers Australia) as their upstream provider, who then use Equinix as their provider for their upstream purposes (In Melbourne anyway, which is where the new DEDI is located). 

Now obviously this hasn't been an issue all the time, but it explains alot of the things that may of been happening and so forth. I'm not gonna say they are all to blame, shit happens from time to time. I would admit that i personally made mistakes with tweaking of bandwidth settings which may have caused extra desync because i was trying to isolate the problem at the time and i couldn't quite put my finger on it. All of these things together have mushed into one giant issue and for that i'm sorry. I always state we are players at heart, and it frustrated everyone on the Administration team about all the issues that occurred, myself especially. 

I just want to say the harsh reality is that shit happens. This is just the world of server hosting and video gaming, but we will continue on and hopefully it will soon all be resolved. The second thing that is regardless of this problem there is always going to be desync.. it's built into the game and Arma works with it.. so even when this all gets patched hopefully the server will be alot smoother, but don't be suprised to see some desyncish thing every now and again It all just works on a night to night basis. If you want a bit more information about Desync and why it occurs it would be best to read up this explanation http://www.steaknbee...y-do-we-desync/ by Matt [King of Derp]. 

Finally, i cannot tell you when this will be fixed... it will still be playable but as soon as i know more information i will pass it on. For now i can only play it by ear and gauge off what is going on with SAU and their upstream.

Once again, Sorry for any inconvenience caused by this.. it annoys us too.
Any questions feel free to message me.

Regards, Rofl.

Edit: A whirlpool thread with some discussion about the current issue:http://forums.whirlp...s.cfm?t=2393783


Comments: 7 :: View Comments

Toggle %s New Wasteland & Teamspeak

Posted By:  Roflburger @ 11 March 2015 - 03:00 PM

Hey guys,

This last week in a short summary has been a fucking nightmare, I've never had so many issues plaguing the whole community at one time.

Basically in short my last week has consisted of nearly 24/7 communication with server providers and all, in a non-stop effort to try combat all the issues that magically happened at once.

As of this moment, Teamspeak has been moved onto a new box on a different network with proper DDOS protection and hopefully alot more network stability.

At the same time with the Wasteland box, we are now testing Wasteland on a different box with it being installed on an SSD which will hopefully curb alot of the desync issues, as well as a more stable network.

The mission has been put up, but this is going to be a test for the next week or so.

Early signs show that improvements have been made, but until we test it on a full 80 person server we can't say so for sure.

In short, Please jump on to help us test out the server performance and also feel free to message myself or any of the admins with any bugs you may come across, If this works on a stability level we can soon get around to making new stuff, fresh ideas for the mission.

Also the gametracker stats will be carried over, we just have to update it with the new IP and such. So ignore the Gametracker until it says the new IP

Thankyou for staying with us through these issues and still playing regardless, we appreciate it alot.


Comments: 4 :: View Comments

Toggle %s Thank you and See ya.

Posted By:  TwoodZ @ 17 February 2015 - 09:34 PM

So before everyone hears it from the grape vine, I'm here to say something.


After several years of ups and downs. I'm hanging up the boots for awhile. I am leaving the community, not for good. But for a little while. It has pretty much come to my attention that I needed to get away from it, get out and enjoy other parts of my life. I am not completely leaving the community, but just stepping down as a founder. Roflburger has agreed to take over where I leave off and at a later date I may return. I will still be around and hopefully I can come have some games with you. You can still contact me via this website if you need too, But you will have to go to Rofl for any founder/admin related stuff.


Thank you to everyone who has helped along the way.


See ya's.




Comments: 11 :: View Comments

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