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@  CottageCookies : (05 July 2015 - 09:40 PM) Jump on D-Run fellas!
@  BlueFox513 : (04 July 2015 - 07:28 PM) come on to the server now! or is no one coming! (read my post)
@  BlueFox513 : (04 July 2015 - 01:52 AM) all servers willl need to be updated
@  CottageCookies : (03 July 2015 - 10:35 PM) There was an update for GMOD today and Deathrun has not yet been updated, any chance for it to be updated later tonight?
@  spiers : (01 July 2015 - 05:16 PM) Yo peoples get on Deathrun!
@  JaY : (01 July 2015 - 11:23 AM) Finally got internet back :P how is everyone!!!!
@  MechanicShots : (30 June 2015 - 11:23 PM) What happened, steak n beer used to be popular?
@  MechanicShots : (28 June 2015 - 09:39 PM) i had forgotten about this community
@  BlueFox513 : (27 June 2015 - 09:11 PM) Join now start in 19mins
@  BlueFox513 : (27 June 2015 - 08:29 PM) is anyone coming for killing floor 1 game night? start in 31-61mins
@  BlueFox513 : (27 June 2015 - 05:54 PM) Alright, thanks CfsFireFighter.
@  CfsFireFighter : (27 June 2015 - 02:47 PM) Ok guys all gmod servers should be back up and running, we are still fixing little bugs so if you find them please let me know via the forums. Cheers
@  BlueFox513 : (26 June 2015 - 10:17 PM) So if anyone reads this, my mic has stopped working today so its broken but I do still have headphones! worst day ever :(
@  Mr.FancyPants : (26 June 2015 - 07:30 PM) Looks good, only issue is that each gmod admin now has to be assigned :P
@  CfsFireFighter : (26 June 2015 - 07:00 PM) Ok Prop Hunt is up let me know of any errors or problems via the forums cheers :-)
@  BlueFox513 : (25 June 2015 - 09:12 PM) anyone up for killing floor?
@  KingOfTeco : (24 June 2015 - 10:16 PM) Goody Goody Goody Goody Goody Goody Goody Goody Goody
@  Mr.FancyPants : (24 June 2015 - 07:45 PM) Rofl is already on to it, and in the process of fixing it.
@  KingOfTeco : (24 June 2015 - 06:25 PM) Not sure if its been addressed to anybody yet but TTT appears to be broken. Something about the server running an old version of gmod to which I am using, i know im not the only one. Just putting it out there
@  Linden : (23 June 2015 - 09:34 PM) Thanks

Toggle %s Top Posters

Username Posts
Matt: King of Derp 451
TwoodZ 433
Roflburger 385
CfsFireFighter 373
KingOfTeco 363

Toggle %s ts3.steaknbeer.com

Toggle %s Extreme Packet loss on Wasteland

Posted By:  Roflburger @ 13 April 2015 - 02:25 AM

Well... 2015 has been an eventful year thus far.

As some of you may know ( i'm sure everyone does by this point) Wasteland has been extremely laggy for the past week or so also with diligence of quite a bit of crashes and so forth. Now i'm finally making a comment, because i've got all the facts i need to make a confident enough announcement anyway.



Now some of you may be wondering why i'm saying stuff about Servers Australia... since we have moved to Godedicated recently, well basically Godedicated use SAU (Servers Australia) as their upstream provider, who then use Equinix as their provider for their upstream purposes (In Melbourne anyway, which is where the new DEDI is located). 

Now obviously this hasn't been an issue all the time, but it explains alot of the things that may of been happening and so forth. I'm not gonna say they are all to blame, shit happens from time to time. I would admit that i personally made mistakes with tweaking of bandwidth settings which may have caused extra desync because i was trying to isolate the problem at the time and i couldn't quite put my finger on it. All of these things together have mushed into one giant issue and for that i'm sorry. I always state we are players at heart, and it frustrated everyone on the Administration team about all the issues that occurred, myself especially. 

I just want to say the harsh reality is that shit happens. This is just the world of server hosting and video gaming, but we will continue on and hopefully it will soon all be resolved. The second thing that is regardless of this problem there is always going to be desync.. it's built into the game and Arma works with it.. so even when this all gets patched hopefully the server will be alot smoother, but don't be suprised to see some desyncish thing every now and again It all just works on a night to night basis. If you want a bit more information about Desync and why it occurs it would be best to read up this explanation http://www.steaknbee...y-do-we-desync/ by Matt [King of Derp]. 

Finally, i cannot tell you when this will be fixed... it will still be playable but as soon as i know more information i will pass it on. For now i can only play it by ear and gauge off what is going on with SAU and their upstream.

Once again, Sorry for any inconvenience caused by this.. it annoys us too.
Any questions feel free to message me.

Regards, Rofl.

Edit: A whirlpool thread with some discussion about the current issue:http://forums.whirlp...s.cfm?t=2393783


Comments: 7 :: View Comments

Toggle %s New Wasteland & Teamspeak

Posted By:  Roflburger @ 11 March 2015 - 03:00 PM

Hey guys,

This last week in a short summary has been a fucking nightmare, I've never had so many issues plaguing the whole community at one time.

Basically in short my last week has consisted of nearly 24/7 communication with server providers and all, in a non-stop effort to try combat all the issues that magically happened at once.

As of this moment, Teamspeak has been moved onto a new box on a different network with proper DDOS protection and hopefully alot more network stability.

At the same time with the Wasteland box, we are now testing Wasteland on a different box with it being installed on an SSD which will hopefully curb alot of the desync issues, as well as a more stable network.

The mission has been put up, but this is going to be a test for the next week or so.

Early signs show that improvements have been made, but until we test it on a full 80 person server we can't say so for sure.

In short, Please jump on to help us test out the server performance and also feel free to message myself or any of the admins with any bugs you may come across, If this works on a stability level we can soon get around to making new stuff, fresh ideas for the mission.

Also the gametracker stats will be carried over, we just have to update it with the new IP and such. So ignore the Gametracker until it says the new IP

Thankyou for staying with us through these issues and still playing regardless, we appreciate it alot.


Comments: 4 :: View Comments

Toggle %s Thank you and See ya.

Posted By:  TwoodZ @ 17 February 2015 - 09:34 PM

So before everyone hears it from the grape vine, I'm here to say something.


After several years of ups and downs. I'm hanging up the boots for awhile. I am leaving the community, not for good. But for a little while. It has pretty much come to my attention that I needed to get away from it, get out and enjoy other parts of my life. I am not completely leaving the community, but just stepping down as a founder. Roflburger has agreed to take over where I leave off and at a later date I may return. I will still be around and hopefully I can come have some games with you. You can still contact me via this website if you need too, But you will have to go to Rofl for any founder/admin related stuff.


Thank you to everyone who has helped along the way.


See ya's.




Comments: 11 :: View Comments

Toggle %s Xmas

Posted By:  TwoodZ @ 24 December 2014 - 03:06 AM



Merry Christmas and a Happy New Year


To all the Steak 'n Beer players, I would like to thank you all for another great year.


Thank you


From the Founders and Admins.





Comments: 1 :: View Comments

Toggle %s New Dedicated Server

Posted By:  CfsFireFighter @ 22 November 2014 - 01:06 AM


Hey guys just letting you know that we have an awesome new dedicated server up and running. A big thank you to Paul from GoDedicated who has hooked us up with this awesome server. Looking forward to a long time together with your server company.


New Servers Features

- More RAM

- Faster CPU


- Faster Download and Upload Speeds

- Ddos Protection


So we hope you enjoy and keep your eyes out for more of our game servers.

Comments: 1 :: View Comments

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